Post Forge Midwest update
Ran/played Monsterfucker at Forge Midwest this year. Was great! Discovered a major major flaw in the mood table, which is that the quick moods could work against one another and slow down the BREAK. Obvy we don't want that! We want to constantly be pushed toward breaks of both kinds. Sadly the way it was before, if one type of intensity went up, but it was in the other zone, it would just lower thst intensity. So obviously that has to change. Solution is simple, break up the two quick mood tracks.. Quix moods.. Quixomoods? Anyhow. And keep the longer mood tracks as a bimodal setup like it is, see how that works. Also had a vague hint that the mechanics and the natural story flow might not perfectly play hand in hand but step on one another's feet sometimes. So, just need to playtest more and sort that out.
Little note: Un the playtest there was acruakjy a sort of flip where the monster lover took a backseat fir the last bit and the best friend stepped into the light as the mortal's main 'lover'. So that was really cool!
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Monsterfucker
A game about mortals and monsters dating and loving and fucking.
Status | In development |
Category | Physical game |
Author | Shoe the Pixie |
Tags | Dreams, Erotic, Horror, Monsters, Romance |
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